My role


UX/UI Designer — Designed user search flows, gesture/haptic interactions, and AR calling features.

Team


Founders, 3 Product Managers, AR Developer, 6 Product Designers, Junior Motion Designer

Tools Used

Figma, FigJam, Blender (for 3D mockups), After Effects, ChatGPT

Timeline


6 Months

Designed an AR commerce platform that lets users explore and shop global spaces through immersive 360° experiences. 6 min read

Exploring spaces remotely is often static — maps and videos don’t let users interact or connect meaningfully. Xeniq was designed to make global exploration more human, intuitive, and interactive with 360° AR views so users can explore, gesture, and buy in real time.

What is Xeniq?

Xeniq is an AR-powered platform that brings global spaces to life. Users can explore museums, shops, events, places in 360° AR, connect through calls, and interact with environments using simple gestures like zoom, pinch, or circle.

Instead of being limited to static media, Xeniq empowers users to:

  • Explore real-world spaces with immersive AR views

  • Use gestures and haptics for natural interaction

  • Connect instantly through AR calling and search features

The Problem

Xeniq’s early users struggled with:

This created an opportunity to design structured, intuitive AR flows that simplified interactions, improved clarity, and made exploration feel natural.

Design Goals

To turn these scattered problems into solutions, I focused on a human-centered AR design approach:

Documentation & Research

Scrum & Collaboration

Wireframing & Prototyping

A/B Testing & Iterations

Challenges Faced

01

Search in 360° environments → Context mismatch

02

Haptic feedback tuning → Balance between subtle and disruptive

03

Gesture overload → Risk of confusing users

04

AR calling → Interaction clarity

Target Audience

Presto targeted three core user groups:

High Fidelity Screens for Virtual Exploration

  • Easy to get started → Simple onboarding and login so anyone can quickly jump into the virtual world.

  • 360° exploration → Browse places and stores in an immersive globe-like view.

  • Search made simple → Type and instantly find specific areas or stores.

  • Real interactions → Use gestures (like swiping, pointing, or tapping) to move around and interact with products.

  • Consistency across devices → Works smoothly on both mobile and desktop so the experience feels familiar anywhere.

  • Shop smarter → Brands can showcase products in an interactive way without making the experience feel overwhelming.

Key Learnings:

  • Immersion isn’t enough — trust matters: Users needed clarity in navigation and control to feel comfortable inside virtual spaces.

  • Gesture-first design → Designing interactions beyond clicks/taps required balancing intuitiveness with learning curves.

  • Cross-device consistency → Ensuring seamless AR/VR experiences across mobile and desktop was critical for adoption.

  • Scalable monetization models → Businesses wanted ways to showcase products/services naturally without overwhelming the experience.

Results:

Business Impact of Xeniq

Future of Xeniq

  • Smarter AR onboarding → Contextual walkthroughs that adapt gestures/haptics to the user’s comfort level.

  • Global cultural access → Expanding immersive access to museums, heritage sites, and live events worldwide.

  • Seamless commerce integration → Building frictionless checkout experiences inside AR spaces.

  • Inclusive interaction models → Supporting accessibility-first gestures and voice input for differently-abled users.

Thank you for reading till the end!

Xeniq | AR-Powered 360° Immersive Experiences

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